Developer: Dez Boyle
Based in Illinois, United States
Release Date: August 30th, 2021
Platforms: PC (Windows, Mac, Linux)
Price: $4.99 USD | Soundtrack + Art Book: $3.99 USD


Description


ENDO is a whimsical adventure fueled by spontaneous interaction.  Push, pull and shake your way through 10 unique psychedelic worlds, accompanied by original art, music and sound. 

Every interaction in ENDO is physical.  By clicking and dragging in the first-person perspective, it behaves like a pseudo-VR experience. Even the menus are physical and interactive.  Each interactable object has a distinct feel: wooden mechanisms creak and clack as you move them, and magical objects hum, ding and chime harmoniously. 

  •     •Highly Tactile: There are lots of fun little objects to play around with - the world is like a musical fidget toy, filled with unexpected novelties.
  •     •Immerse yourself in colorful and unique worlds: Each realm is brought to life with all sorts of bizarre creatures, plants and mushrooms.
  •     •Original music and sound: The soundscape of ENDO uses a blend of organic and synthetic sounds to accompany the dreamy atmosphere.


Screenshots



Concept Art



Background


During my time in covid-19 isolation, I spent every day meditating and exploring in nature.  ENDO is my attempt to use sporadic and unconventional ideas to create something interesting.  From the diversity of plants, to the miniature worlds of moss, fungi and lichen, I find that nature is a great inspiration. I wanted to emulate this sense of wonder with ENDO. 

The year is 2020, and I just recently abandoned a large project that I had been working on for the past year.  I was trying so hard to make something marketable, something that resembles a game, like the other games I see performing well.  That mentality was dragging me down.  I wasn’t making something that I was proud of or enjoyed.  My creativity was exhausted.  As the snow melted and plants began to bloom in their place, I started spending more time outside, alone.  In the beginning, I went for occasional walks down a country road connected to my neighborhood.  I didn’t expect to enjoy it as much as I did, but as time went on, it became a part of my daily routine. 

Every day, I would try to go somewhere different.  I’d go off the path, observe random plants, trees, sticks and rocks.  Every day I would notice something different.  There is an infinite amount of randomness and chaos in our universe that there is novelty to be discovered everywhere you look.  This made me realize how much I was trapping my ideas inside a box.  There has always been an infinite amount of novelty and inspiration all around me that I could capture in my games.  A game could be anything. 


Logos & Icons

(right-click and save, high quality .PNG)